#include
#include "PS2.H"
本文引用地址:
http://m.butianyuan.cn/article/201611/320263.htmBYTE PS2RecChar=0xCC;
BOOL KeyBoardFlag=FALSE;
#define Key_line P0//鍵盤行入口
#define Key_list P2//鍵盤列入口
#define PS2_1 0 //16
#define PS2_0 1 //45
#define PS2_6 2//36
#define PS2_5 3 //2e
#define PS2_4 4 //25
#define PS2_3 5 //26
#define PS2_2 6 //1e
#define PS2_7 7 //3d
#define PS2_8 8 //3e
#define PS2_9 9 //46
#define PS2_dec 10 //4e
#define PS2_eq 11 //55
#define PS2_y 12 //35
#define PS2_u 13//3c
#define PS2_i 14 //43
#define PS2_o 15 //44
#define PS2_p 16//4d
#define PS2_q 17 //15
#define PS2_w 18//1d
#define PS2_e 19 //24
#define PS2_r 20 //2d
#define PS2_t 21 //2c
//第二套鍵盤碼
unsigned char PS2Value[22]={0x16,0x45,0x36,0x2e,0x25,0x26,0x1e,0x3d,0x3e,0x46,0x4e,0x55,0x35,0x3c,
0x43,0x44,0x4d,0x15,0x1d,0x24,0x2d,0x2c};
unsigned char Key_Press(void)
{
unsigned temp3;
unsigned char flag=0; //設(shè)定標志位
Key_line=0xe0; //將P0口低5位全部設(shè)置位0
temp3=Key_list; //讀取P2口的狀態(tài),若果P2口的值temp3:(temp3&0xff)!=0xff成立,表示有鍵按下
if(((temp3&0xff)!=0xff)) //有鍵按下條件判斷
{
flag=1;
//Key_line=0XFF; //清零鍵盤行端口
Key_list=0xff; //清零鍵盤列端口
}
else
flag=0; //無鍵按下標志
return flag;
}
void delay(unsigned int ms)
{
unsigned int i,j;
for(i=ms;i>0;i--)
for(j=100;j>0;j--);
}
unsigned char Key_Scan(void)
{
unsigned char temp2=0,temp3=0; //temp2用來保存行鍵盤數(shù)據(jù),temp3保存列鍵盤數(shù)據(jù)
unsigned char temp=0,flag=0; //函數(shù)返回值temp
unsigned char i=0,key=0; //i位循環(huán)控制變量,給行送數(shù)據(jù),key保存檢測鍵盤按下的標志位
if((key=Key_Press())!=0) //判斷是否有鍵按下
{
delay(30);
if((key=Key_Press())!=0)
{
for(i=0x01;i!=0x20;i=i<<1) //循環(huán)控制變量,掃描5行
{
Key_line=(~i); //將循環(huán)控制變量賦值行地址
temp2 =(~i); //保存行地址
//temp2=Key_line;
temp3=Key_list;//讀取列地址數(shù)據(jù)
switch((temp3&0xff))//判斷是那列有鍵按下
{
case 0xfe://第一列有鍵按下
switch((temp2&0xff)) //判斷第一列有鍵按下時,對應(yīng)的行按鍵
{
case 0xfe:
temp=23; //第一行有鍵按下
break; //該鍵無鍵盤號定義
case 0xfd: //第二行有鍵按下
temp=PS2_6;flag=1; //對應(yīng)鍵值位PS2鍵盤的數(shù)字6,對應(yīng)的鍵盤掃描碼為0x36
break;
case 0xfb: //第三行有鍵按下
temp=PS2_7; flag=1;//對應(yīng)鍵值位PS2鍵盤的數(shù)字7,對應(yīng)的鍵盤掃描碼為0x3d
break;
case 0xf7: //第四行有鍵按下
temp=PS2_y; flag=1; //對應(yīng)鍵值位PS2鍵盤的字母y,對應(yīng)的鍵盤掃描碼為0x35
break;
case 0xef: //第五行有鍵按下
temp=PS2_q ;flag=1; //對應(yīng)鍵值位PS2鍵盤的字母q,對應(yīng)的鍵盤掃描碼為0x15
break;
}
break;
case 0xfd:
switch((temp2&0xff)) // 第二列有鍵按下
{
case 0xfe: //第一行有鍵按下
temp=23; //該鍵無鍵盤號定義
break;
case 0xfd: //第二行有鍵按下
temp=PS2_5;flag=1; //對應(yīng)鍵值位PS2鍵盤的數(shù)字5,對應(yīng)的鍵盤掃描碼為0x2e
break;
case 0xfb: //第三行有鍵按下
temp=PS2_8;flag=1; //對應(yīng)鍵值位PS2鍵盤的數(shù)字8,對應(yīng)的鍵盤掃描碼為0x8e
break;
case 0xf7: //第四行有鍵按下
temp=PS2_u;flag=1; //對應(yīng)鍵值位PS2鍵盤的字母u,對應(yīng)的鍵盤掃描碼為0x3c
break;
case 0xef: //第五行有鍵按下
temp=PS2_w ; flag=1; //對應(yīng)鍵值位PS2鍵盤的字母w,對應(yīng)的鍵盤掃描碼為0x1d
break;
}
break;
case 0xfb:
switch((temp2&0xff)) // 第三列有鍵按下
{
case 0xfe: //第一行有鍵按下
temp=23;//該鍵無鍵盤號定義
break;
case 0xfd: //第二行有鍵按下
temp=PS2_4;flag=1;//對應(yīng)鍵值位PS2鍵盤的數(shù)字4,對應(yīng)的鍵盤掃描碼為0x25
break;
case 0xfb: //第三行有鍵按下
temp=PS2_9;flag=1;//對應(yīng)鍵值位PS2鍵盤的數(shù)字9,對應(yīng)的鍵盤掃描碼為0x46
break;
case 0xf7: //第四行有鍵按下
temp=PS2_i;flag=1;//對應(yīng)鍵值位PS2鍵盤的字母i,對應(yīng)的鍵盤掃描碼為0x43
break;
case 0xef: //第五行有鍵按下
temp=PS2_e; flag=1; //對應(yīng)鍵值位PS2鍵盤的字母e,對應(yīng)的鍵盤掃描碼為0x24
break;
}
break;
case 0xf7:
switch((temp2&0xff)) // 第四列有鍵按下
{
case 0xfe: //第一行有鍵按下
temp=PS2_1;flag=1; //對應(yīng)鍵值位PS2鍵盤的數(shù)字1,對應(yīng)的鍵盤掃描碼為0x16
break;
case 0xfd: //第二行有鍵按下
temp=PS2_3;flag=1; //對應(yīng)鍵值位PS2鍵盤的數(shù)字3,對應(yīng)的鍵盤掃描碼為0x26
break;
case 0xfb: //第三行有鍵按下
temp=PS2_dec;flag=1; //對應(yīng)鍵值位PS2鍵盤的減號,對應(yīng)的鍵盤掃描碼為0x4e
break;
case 0xf7: //第四行有鍵按下
temp=PS2_o;flag=1; //對應(yīng)鍵值位PS2鍵盤的字母o,對應(yīng)的鍵盤掃描碼為0x44
break;
case 0xef: //第五行有鍵按下
temp=PS2_r; flag=1; //對應(yīng)鍵值位PS2鍵盤的字母r,對應(yīng)的鍵盤掃描碼為0x2d
break;
}
break;
case 0xef:
switch((temp2&0xff)) // 第五列有鍵按下
{
case 0xfe: //第一行有鍵按下
temp=PS2_0;flag=1;//對應(yīng)鍵值位PS2鍵盤的數(shù)字0,對應(yīng)的鍵盤掃描碼為0x45
break;
case 0xfd: //第二行有鍵按下
temp=PS2_2;flag=1; //對應(yīng)鍵值位PS2鍵盤的數(shù)字2,對應(yīng)的鍵盤掃描碼為0x1e
break;
case 0xfb: //第三行有鍵按下
temp=PS2_eq;flag=1; //對應(yīng)鍵值位PS2鍵盤的等號,對應(yīng)的鍵盤掃描碼為0x55
break;
case 0xf7: //第四行有鍵按下
temp=PS2_p;flag=1; //對應(yīng)鍵值位PS2鍵盤的字母p,對應(yīng)的鍵盤掃描碼為0x4d
break;
case 0xef: //第五行有鍵按下
temp=PS2_t;flag=1; //對應(yīng)鍵值位PS2鍵盤的字母t,對應(yīng)的鍵盤掃描碼為0x2c
break;
}
break;
}
//P0=0XFF; //每當檢測完一行時清零行端口和列端口
//P2=0xff;
if((key=Key_Press())!=0);
delay(30);
}
}
}
else temp=23; //無鍵按下返回數(shù)字23,對應(yīng)數(shù)組內(nèi)的0;
if(flag==1)
return temp;//返回按鍵掃描值
else
return 23;
}
void OnKeyBoardOnline(BOOL i)
{
KeyBoardFlag=i;
}
//---------------------------------------------------------------------------
void OnPS2ReceiveChar(BYTE ReceChar,BOOL P)
{
BOOL ParityBit=0;
ACC=ReceChar;
CY=P;
ParityBit=(BOOL)(CY?0x00:0x80);//奇校驗位
if(P==ParityBit);
PS2RecChar=ReceChar;
}
//---------------------------------------------------------------------------
void OnPS2SendChar(BYTE dat)
{
BOOL ParityBit;
BYTE i;
ACC=dat;
CY=P;
ParityBit=(BOOL)(CY?0x00:0x80);//奇校驗位
CLSSIGNAL();
CT_KB=OFF;
EX0=0;
H_DATA=0;Delay10us();//start bit
H_CLK=1;
Delay10us();
H_CLK=0;
Delay30us();
for(i=0;i<8;i++)
{
if(dat&0x01==0x01){H_DATA=1;Delay10us();}
else {H_DATA=0;Delay10us();}
dat>>=1;
H_CLK=1;
Delay10us();
H_CLK=0;
Delay30us();
}
H_DATA=ParityBit;Delay10us();//parity bit
H_CLK=1;
Delay10us();
H_CLK=0;
Delay30us();
H_DATA=1;Delay10us();//stop bit
H_CLK=1;
Delay10us();
H_CLK=0;
Delay30us();
IE0=0;
EX0=1;
H_CLK=1;
H_DATA=1;
CT_KB=ON;
Delay30us();
}
//---------------------------------------------------------------------------
void ExternInterrupt0(void) interrupt 0
{
BOOL ParityBit=0,CLKFlag=1;
BYTE i=0,j=8,dat=0x00;
EX0=0;
while(CLKFlag)
{
i++;
if(H_CLK==1)CLKFlag=0;
if(i>0xEE)
{
IE0=0;
EX0=1;
return ;
}
}
while(j--)//延時等待大鍵盤的動作
{
for(i=0;i<0x88;i++)//檢查是否有數(shù)據(jù)處理0x88
{
if(H_CLK==0)//有動作則是大鍵盤存在
{
OnKeyBoardOnline(TRUE);//大鍵盤存在,開機由大鍵盤應(yīng)答
IE0=0;
EX0=1;
return ;//存在的話置標志位,并返回
}
}
}
OnKeyBoardOnline(FALSE);//大鍵盤不存在,由小鍵盤應(yīng)答
//轉(zhuǎn)到接收
for(i=0;i<8;i++)//read 8bit
{
Delay30us();
H_CLK=0;
Delay30us();
H_CLK=1;
dat=dat>>1;
if(H_DATA)dat|=0x80;
if(H_CLK==0){return;}//如果時鐘被拉低,則有錯誤發(fā)生
}
Delay30us();
H_CLK=0;
Delay30us();
H_CLK=1;
if(H_DATA)ParityBit=1;
else ParityBit=0;
Delay30us();
H_CLK=0;
Delay30us();
H_CLK=1;//STOP BIT H_DATA 0 ERR
Delay10us();
H_DATA=0;//ACK bit
Delay10us();
H_CLK=0;
Delay30us();Delay30us();
H_CLK=1;
Delay30us();
H_DATA=1;
OnPS2ReceiveChar(dat,ParityBit);
IE0=0;
EX0=1;
return ;
}
//---------------------------------------------------------------------------
void ProcessPS2(void)
{
if(KeyBoardFlag==FALSE)//大鍵盤不存在
{
if(PS2RecChar==0xF3)//1
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0x00)//11
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0x02)//111
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0x20)//1111
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xED)//2
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xF0)//3
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xF2)//4
{
OnPS2SendChar(0xFA);
Delay30us();
OnPS2SendChar(0xAB);
Delay30us();
OnPS2SendChar(0x83);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xEF)//5
{
OnPS2SendChar(0xFA);
Delay30us();
OnPS2SendChar(0xBF);
Delay30us();
OnPS2SendChar(0xB0);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xF3)//6
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xFE)//7 //resend
{
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xEE)//8
{
OnPS2SendChar(0xEE);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xEE)//9
{
OnPS2SendChar(0xEE);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xF1)//10
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xF4)//11
{
OnPS2SendChar(0xFA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xAA)//12
{
OnPS2SendChar(0xAA);
PS2RecChar=0xCC;
}
else if(PS2RecChar==0xFF)//13
{
OnPS2SendChar(0xFA);
Delay30us();
OnPS2SendChar(0xAA);
Delay30us();
PS2RecChar=0xCC;
}
else ;
}
}
//---------------------------------------------------------------------------
void PS2Init(void)
{
IT0=0;//低電平觸發(fā)中斷
PX0=1;
EX0=1;
}
//---------------------------------------------------------------------------
extern void ProcessPS2(void);
extern void PS2Init(void);
void main(void)
{
unsigned char tem;
PS2Init();
ProcessPS2();
while(1)
{
tem=Key_Scan();
switch(tem&0xff)
{
case 23 :
break;
default:
{
OnPS2SendChar(PS2Value[tem]);
}
break;
}
//開機應(yīng)答,使電腦能識別到鍵盤
//other code
}
}
仿真矩陣鍵盤電路圖,該電路未連接PS2,但可通過LED燈觀察每個按鍵按下之后的鍵值返回知否和第二套鍵盤碼對應(yīng)一致
第二套鍵值碼對應(yīng)表:
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