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單片機(jī)關(guān)鍵技術(shù)基礎(chǔ)詳解(五)

作者: 時(shí)間:2012-03-20 來源:網(wǎng)絡(luò) 收藏

  現(xiàn)將程序發(fā)布如次,供新手參考。

  Key.h文件內(nèi)容

  #ifndef __key_H__

  #define __key_H__

  #define 滅茬_KEY 0x0000

  #define S1 0x3801

  #define S2 0x3401

  #define S3 0x3802

  #define S4 0x3402

  #define S5 0x3804

  #define S6 0x3404

  #define S7 0x3808

  #define S8 0x3408

  #define S9 0x3810

  #define S10 0x3410

  #define S11 0x2C01

  #define S12 0x1C01

  #define S13 0x2C02

  #define S14 0x1C02

  #define S15 0x2C04

  #define S16 0x1C04

  #define S17 0x2C08

  #define S18 0x1C08

  #define S19 0x2C10

  #define S20 0x1C10

  #define KEY_DELAY 20

  extern unsigned int Key_Value;

  extern void Init_Key();

  extern void Scan_Key();

  extern bit Key_Pressed;

  extern bit Key_Released;

  extern unsigned int idata Keypress_Count;

  extern unsigned int idata Keyrelease_Count;

  #endif

  key.c 文件內(nèi)容

  #include

  #include “key.h”

  bit Key_Down; //是不是有鍵按下的標(biāo)記

  unsigned int idata Keypress_Count;

  sbit Col_Key0 = P2^2;

  sbit Col_Key1 = P2^3;

  sbit Col_Key2 = P2^4;

  sbit Col_Key3 = P2^5;

  bit Key_Pressed;

  bit Key_Released;

  unsigned int Key_Value; bit Key_Down; //是不是有鍵按下的標(biāo)記

  unsigned int idata Keypress_Count; //一毫秒增加一次的變量

  unsigned int idata Keyrelease_Count; //一毫秒增加一次的變量

  //矩陣鍵盤施用間斷1作為鍵盤間斷

  void Init_Key()

  {

  P5 = 0; //行線全數(shù)置為0

  EX1 = 1; // 允許外部鐘表秒間斷

  IT1 = 1; // 外部鐘表間斷配備布置為邊緣觸發(fā)

  }

  void Key_Int() interrupt 2

  {

  Key_Pressed = 1;

  EX1 = 0;

  }

  void Scan_Key()

  {

  unsigned char temp,rowvalue;

  unsigned int key;

  int i;

  temp = P2;

  temp = 0x3C;

  if(temp == 0x3C)

  {

  Key_Released = 0;

  Key_Pressed = 0;

  key = 滅茬_KEY;

  EX1 = 1;

  }

  else

  {

  key = temp;

  key = key《《8;

  rowvalue = 0x01;

  for(i=0;i《5;i )

  {

  P5 = rowvalue《

  DelayMs⑴;

  temp = P2;

  temp = 0x3C;

  if(temp == 0x3c)

  {

  rowvalue = rowvalue《

  key = key | rowvalue;

  P5 = 0x00;

  break;

  }

  }

  P5 = 0x00;

  DelayMs⑴;

  }

  if(key!=滅茬_KEY) //如果有鍵按下

  { if(key==Key_Value) //如果按下的是不異的鍵

  {

  if(Keypress_Count》=KEY_DELAY)

  {

  Key_Down = 1;

  }

  }

  else if(Key_Down != 1)

  {

  Keypress_Count=0;

  Keyrelease_Count = 0;

  Key_Value=key;

  }

  }

  else //如果無鍵按下

  {

  if(Key_Down) //如果時(shí)下是鍵開釋,返回鍵值

  {

  if(Keyrelease_Count 》= KEY_DELAY)

  {

  Key_Down=0;

  Keypress_Count=0;

  Keyrelease_Count=0;

  Key_Released = 1;

  EX1 = 1;

  return;

  }

  }

  else

  {

  Keypress_Count=0;

  Keyrelease_Count=0;

  Key_Value = 滅茬_KEY;

  EX1 = 1;

  return;

  }

  }

  }

  在main.c中的挪用要領(lǐng)為

  if(Key_Pressed == 1)

  {

  //Key_Pressed = 0;

  Scan_Key();

  }

  if(Key_Released == 1)

  {

  Key_Released = 0;

  Ack_Key();

  }

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