遠程同步燈燈光效果子程序
前面一篇文章里我們介紹了單片機遠程同步燈的電路和主程序,地址:http://www.51hei.com/mcu/1171.html,根據(jù)大家都要求我把燈光效果子程序也在此公開,大家在制作的過程中遇到什么問題可在本文評論中提出,我會盡量為大家解決。
void zhuizhu(void){uchar i;for(i=0;i8;i++){P0=zhui;delay();}for(i=0;i8;i++){ if(i+812)P0=zhui;P1=zhui;delay();}for(i=0;i13;i++){ if(i+812)P1=zhui;P2=zhui;delay();}P2=0x00;}void liushui(void){uchar i,j,k; P0=0x00;P1=0x00;P2=0x00;delay();for(i=0;i8;i++){ P0|=SET(i); delay();}for(j=0;j8;j++){ P1|=SET(j); delay();}for(k=0;k8;k++){ P2|=SET(k); delay();}for(k=0;k8;k++){ P2=CLR_TO_R(k); delay();}for(j=0;j8;j++){ P1=CLR_TO_R(j); delay();}for(i=0;i8;i++){ P0=CLR_TO_R(i); delay();}}void RGBjianbian(void){uchar x;uchar i,j;//=================紅燈漸亮又漸暗 for(x=0;xLOG;x++){ for(i=0;iLOG;i++){P0=0x49;P1=0x92;P2=0x24;}for(j=0;jLOG-x;j++){ P0=0x00;P1=0x00;P2=0x00;}} //燈從不亮到最亮 P36=1;for(x=0;xLOG;x++){ for(i=0;iLOG;i++){ P0=0x00;P1=0x00;P2=0x00;}for(j=0;jLOG-x;j++){P0=0x49;P1=0x92;P2=0x24;}} //從最亮又到暗 P0=0x00;P1=0x00;P2=0x00; //================================//================綠燈漸亮又漸暗 for(x=0;xLOG;x++){ for(i=0;iLOG;i++){P0=0x92;P1=0x24;P2=0x49;}for(j=0;jLOG-x;j++){ P0=0x00;P1=0x00;P2=0x00;}} //燈從不亮到最亮 for(x=0;xLOG;x++){ for(i=0;iLOG;i++){ P0=0x00;P1=0x00;P2=0x00;}for(j=0;jLOG-x;j++){P0=0x92;P1=0x24;P2=0x49;}}//==============藍燈變化 P0=0x00;P1=0x00;P2=0x00; for(x=0;xLOG;x++){ for(i=0;iLOG;i++){P0=0x24;P1=0x49;P2=0x92;}for(j=0;jLOG-x;j++){ P0=0x00;P1=0x00;P2=0x00;}} //燈從不亮到最亮 for(x=0;xLOG;x++){ for(i=0;iLOG;i++){ P0=0x00;P1=0x00;P2=0x00;}for(j=0;jLOG-x;j++){P0=0x24;P1=0x49;P2=0x92;}}P0=0x00;P1=0x00;P2=0x00; }void shanshuo(void) {P0=0x0f;P1=0x0f;P2=0x0f;delay2();P0=0x00;P1=0x00;P2=0x00;delay2();P0=0xf0;P1=0xf0;P2=0xf0;delay2();P0=0x00;P1=0x00;P2=0x00;delay2();}void delay2(void){uchar i,j,k;for(i=0;i50;i++)for(j=0;j80;j++)for(k=0;k100;k++);}void kaolong(void){P0=0x00;P1=0x00;P2=0x00;P0=0x11;P1=0x81;P2=0x88;delay2();P0=0x22;P1=0x42;P2=0x44;delay2();P0=0x44;P1=0x24;P2=0x22;delay2();P0=0x88;P1=0x18;P2=0x11;delay2();}void liushui2(void){P0=0x00;P1=0x00;P2=0x00;P0=0x01;delay();P0=0x08;delay();P0=0x40;delay();P0=0x00;P1=0x02;delay();P1=0x10;delay();P1=0x80;delay();P1=0x00;P2=0x04;delay();P2=0x20;delay();P2=0x00; //===================red P0=0x02;delay();P0=0x010;delay();P0=0x80;delay();P0=0x00;P1=0x04;delay();P1=0x20;delay();P1=0x00;P2=0x01;delay();P2=0x08;delay();P2=0x40;delay();P2=0x00; //===================greenP0=0x04;delay();P0=0x20;delay();P0=0x00;P1=0x01;delay();P1=0x08;delay();P1=0x40;delay();P1=0x00;P2=0x02;delay();P2=0x10;delay();P2=0x80;delay();P2=0x00; //======================blue }
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